Wednesday, April 22, 2009

Console Command - Attack (Openkore)

Attack a monster
Syntax : a monster #
- monster # a corresponding number from the monster list when you use the ml command

If you want to display the monster that near you just type "ml" in the console command.

For example:-

ml
-----------Monster List-----------
# Name ID DmgTo DmgFrom Distance Coordinates
0 Alarm[ALARM] 1193 1411 0 1.4 (236, 67)
1 Alarm[ALARM] 1193 0 0 8.1 (234, 74)
2 Alarm[Unknown] 1193 0 0 0 (235, 66)
3 Clock Tower Manager[Unknown 1270 0 0 12.0 (227, 57)
4 Alarm[ALARM] 1193 0 0 15.6 (224, 55)
----------------------------------

If you can see the # for this example is 0,1,2,3,4.
To attack monster 0 Alarm you just need to issue a 0 command

For example:-

a 0

Attacking: Monster Alarm (0)
[100/100] You attack Monster Alarm (0) - Dmg: 351 + 73 (delay 23.4)
[100/100] You attack Monster Alarm (0) - Dmg: 337 + 70 (delay 23.4)
[100/100] You attack Monster Alarm (0) - Dmg: 307 + 64 (delay 23.4)
[100/100] You attack Monster Alarm (0) - Dmg: 650 + 136 (delay 23.4)
[100/100] You attack Monster Alarm (0) - Dmg: 636 + 133 (delay 23.4)
[100/100] You attack Monster Alarm (0) - Dmg: 672 + 141 (delay 23.4)
[100/100] You attack Monster Alarm (0) - Dmg: 349 + 73 (delay 23.4)
[100/100] You attack Monster Alarm (0) - Dmg: 339 + 71 (delay 23.4)
[100/100] You attack Monster Alarm (0) - Dmg: 582 + 122 (delay 23.4)
[100/100] You attack Monster Alarm (0) - Dmg: 340 + 71 (delay 23.4)
[100/100] You attack Monster Alarm (0) - Dmg: 580 + 121 (delay 23.4)
[100/100] You attack Monster Alarm (0) - Dmg: 656 + 137 (delay 23.4)
Target died
Exp gained: 2356/0 (0.00%/0.00%)

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