Hello everybody! Dr. Riotbladiera here with a brand spanking new update to the ever so hated charsim! Gravity finally gave me motivation to update this character simulator by another whole DECIMAL place! That's right folks, version 0.4 of the character simulator has been made public. With the addition of third jobs, and 5 new signature templates by Parameters, we have enough material to keep the excitement alive for another five whole days!
That's not all folks, here's a full update list (taken from the charsim):
Updated to the current release of jobs
Updated to the current release of headgears
Added frame position for each action and the missing actions (*Note, there is no charsim limit to the frames you view. If the image doesnt look right, then you've passed the limit.)
Added 5 sigs made by forum member, Parameters
Added carts that mimic in-game positioning
Updated the custom hairstyles using Pinky's GRF
Added a ton of new backgrounds
*Now tries to be fully IE compatible*
Notice the "tries" to be fully IE compatible? Hey, I try! Special thanks to Parameters for making this possible. If you want to submit signature templates, please visit [This Topic] for more information!
Link: Click here to see the updated Character Simulator.
[Riot's shameless plug]
If you are into the anime scene and collect figures or want to start collecting figures, you may PM me or MSN/Yahoo me at Riotblade28[at]msn[dot]com . I run a small licensed retail business and carry some figures. I also have contacts in Japan that have figures for discounted prices! Some of these popular figures include Saber Lily, Kimono Shiki and Nao (Mabinogi). I also do preorders! I am willing ship international, so please contact me if you have any questions.
This server will only serve for testing purposes, which means you are not recommended to use this server to develop any type of long term character(s). However, testing builds, strategies, quests, drops, etc are welcome.
On this server you will have a lot of commands that will help you to do magic with your characters. You can get any item you want, be able to go to any map, change your job, alter your level and job level, and have all +10 equipments. Just go to the command list and see for yourself.
The server is running on eAthena, you can type @version in game to check the SVN version. It will be updated as often as possible to sync with the latest development and the other private servers out there. Since this is a test server, we do not intend to keep a huge amount of data like your local private servers. We will have full server wipes about once or twice a month in order to reduce the amount of data stored.
This server will be up 24/7 and in case of crashes, there is an auto-restart script that will start the server again (unless something serious happens...). It is on a 100mBit shared connection and is located at the east coast of the United States for the most compatible pings around the world.
Basic server Information
On the server, the max base level is 500 and the max job level is 255. The max amount of stats is also 255. The rates are 1x/1x/1x. War of Emperium is on 24/7.
There are no strict rules except that you have to respect others players. There will not be any support so please do not ask for support of any kind. If we have the time to support a server, we would be running a real server instead of running a testing ground for everyone. So if you get sprite errors, get connection errors, or have problems with a command, it's not our responsibility to help you out. There is a section in our forum devoted to this server that you may be able to get help from, if you are lucky.
So 69.197.158.197 is the server IP and 6900 is the port number. If you already know everything on how to connect then just start right away and register with the _M/_F method. Otherwise, go read our section on How to Connect? and How to Register?.
Guess I will finally make an announcement on the calculators I created during Christmas break. If you have been wondering what was that little dot doing next to the monster search link, well it's there because I finished the simpler calculators but was not yet done with the stat calculator.
So after having two flus, bunch of forum dramas, and a little of unexpected hosting problem .. I am finally calling it done. I know RO calculators are nothing new and they are probably everywhere, still I think they are a nice addition to our site. You can find the list of calculators under the new Tools menu on the left side just below the Database menu. It's there with the other simulators and test server link for better organization, they aren't really a "database" after all.
I shouldn't have to explain much, they are all self-explanatory from the names:
You might have already found them and started using them since a month ago.
As always, these are based on formulas used in the eAthena server engine. The formulas behind the computation were outlined below each calculators to provide a better understanding to the game mechanism (except for the Stat Calculator because there are too many).
I would like to talk about the Stat Calculator a little though because it might not be the kind of Stat Calc you think it is.
The bad news is that, no you will not be able to add equipments in the calc. It's a "Stat" Calc in which you are only able to calculate your stats such as HP, SP, regens, hit, flee, etc, and effect for fixed buff/damage skills. Adding the equipment part is a whole different story which I will not attempt at this stage. I might modify it next Christmas (>_>) depend if I get any valuable feedback for this one.
The good news is that this calculator can go up to level 999 with all stats up to 999. If you are a low-rate lover then this has nothing to do with you =/ unfortunately. Still you might want to use it as a Acid Demo Calc, Asura Calc, Falcon Damage Calc, Turn Undead Calc, Sacrifice Calc or invent your own purpose while you give it a try.
Feel free to point out any error you find or make a suggestion by replying to this topic.
Hello everybody! Dr. Riotbladiera here with a brand spanking new update to the ever so hated charsim! Gravity finally gave me motivation to update this character simulator by another whole DECIMAL place! That's right folks, version 0.4 of the character simulator has been made public. With the addition of third jobs, and 5 new signature templates by Parameters, we have enough material to keep the excitement alive for another five whole days!
That's not all folks, here's a full update list (taken from the charsim):
Updated to the current release of jobs
Updated to the current release of headgears
Added frame position for each action and the missing actions (*Note, there is no charsim limit to the frames you view. If the image doesnt look right, then you've passed the limit.)
Episode 13 features new Third Class jobs, and a new PVP system.
Episode 13 is currently in development, and only exists in concept at this time. If you cannot cite an official source for new information added to this page, it will be removed to avoid confusion, thank you.
Another World
From the ruins of Morroc, players can enter a new world. This world will be completely different from what you know exists in Midgard. It is a high level land controlled by several major factions. Players can choose to side with one of these factions and perform quests specific to them.
Third Jobs
Credit for "appearance" and "skill concepts" goes to Lune of RagnaInfo.
3-1: First half of 2008.
3-2: Second half of 2008.
You must be level 99 in order to change into third class. You can change as either 99 base class, or 99 trans class. The primary advantage of going transcendent before becoming third class is that you have access to the advanced skills that trans classes offer.
It has been mentioned that a different status point system will be implemented to balance out the 99+ levels.
The new maximum level for 3rd class jobs will be 150/50.
All information is subject to change prior to the patch's release.
Faction PVP
In this new world, the player will eventually have to ally with one of the 2-3 factions available. At certain times (outside of regular WoE hours) there will be a large scale battle between these factions. The exact mechanics of this pvp system is unknown, though it is said there will be some type of reward for participating.
Notes
Names for the 3-2 classes are translated from a jRO announcement, where the transcendant class for the Bard is called Clown.
One of the most powerful jobs during sieges is the Assassin Cross. Given the proper set of equips (such as Megingards), SL buffs(to boost their Sonic Blow damage) and their skill EDP, the emperium could only last in less than ten seconds. No other job in RO today could match this. Besides, their skill cloaking combined with the speed potions made them invincible. I hate it when they do that and attack our castle. How I wish cloaking and speed potions would not stack. It’s like it isn’t enough, Gravity has introduced the Ragnarok Third Job Guillotine Cross.
The Guillotine Cross skill today focuses more on improving their attacks – yet again. Their known skills are Small Arms Mastery, Stab and Twist, Black Shadow and Sit Throat. Sounds deadly, isn’t it?
The Small Arms Master is a passive skill that increases the attack of the dagger and surigum weapon types. This will benefit mostly the dual dagger assassins which I consider the fastest emperium breaker. Stab and Twist on the other hand could boost the RagnarokGuillotine Cross attack up to 900% . Imagine an assassin with Megingard and Mjolnir and a good build. It’s like an Extremity Fist with no delay or sp recovery items needed. A Guillotine Cross and devotion Crusader would be a very good combination in boss hunts as well because of this skill.
The Black Shadow gives the Guillotine Cross the perfect hide. Ruwach and Sight wouldn’t be able to detect the Ragnarok third job Guillotine Cross. Slit Throat is a chance and enemy hp dependent. If you succeed, you may kill your opponent instantly.
RagnarokGuillotine Cross
Small Arms Mastery Passive Skill After years of training, a Guillotine Cross may recieve profeciency bonuses for the dagger and surigum weapon types. Level 1: +10 ATK Level 2: +20 ATK Level 3: +30 ATK Level 4: +40 ATK Level 5: +50 ATK Level 6: +60 ATK Level 7: +70 ATK Level 8: +80 ATK Level 9: +90 ATK Level 10: +100 ATK (Skill stacks with all other bonuses, and adds an ATK value that ignores DEF)
Stab and Twist Active Skill Consumes 30SP With either a surigum or a dagger, the Guillotine Cross may forcefully stab an enemy, causing massive damage. Level 1: 200% AtK Level 2: 300% ATK Level 3: 500% ATK Level 4: 700% ATK Level 5: 900% ATK (Skill has a delay at the end, with 99DEX+ the skill delay is removed)
Black Shadow Active Skill Consumes 35SP Using the dark powers within the body of every Guillotine Cross, he/she may become perfectly hidden. When Black Shadow is used, the Guillotine Cross may walk freely and be invisible from every form of Sight and Ruwach, undetectable until the skill runs out or the Shadow uses a skill/attacks. Level 1: 30 Second Perfect Hide Level 2: 50 Second Perfect Hide Level 3: 70 Second Perfect Hide Level 4: 90 Second Perfect Hide Level 5: 120 Second Perfect Hide
Slit Throat Active Skill Consumes 55SP Using a dagger or a surigum, the Guillotine Cross may cut the throat of a weakened opponent, killing them instantly. Skill always has a 2 second cast time. Level 1: Enemy must have 10%HP, 50% Chance of Success Level 2: Enemy must have 12%HP, 55% Chance of Success Level 3: Enemy must have 14%HP, 60% Chance of Success Level 4: Enemy must have 16%HP, 65% Chance of Success Level 5: Enemy must have 18%HP, 70% Chance of Success Level 6: Enemy must have 20%HP, 75% Chance of Success Level 7: Enemy must have 22%HP, 80% Chance of Success Level 8: Enemy must have 24%HP, 80% Chance of Success Level 9: Enemy must have 26%HP, 80% Chance of Success Level 10: Enemy must have 30%HP, 80% Chance of Success
We are finally getting close to the official release of ragnarok third job classes in our server. The Ragnarok third job classes is already in kRO test servers. I wish I could play in one. Rumor says the Ragnarok third class will be implemented on other servers in late 2009. You and I could finally enjoy playing these characters. First among the new third job classes, I want to present to you the official Ragnarok Arch bishop sprite and skills.
Ragnarok Arch bishop Skills
Indeed, the Ragnarok Arch bishop skills are proven to be awesome but the sp costs is too much.
Judex - Does this Ragnarok Arch bishop skill works like the Turn undead? If it does, well, this skill is certainly great for leveling most especially for Exorcist Arch bishops
Max Lvl: 5 Prerequisite: Turn Undead 1 Type: Holy Attribute Magic Description: A magic attack that deals holy attribute damage to a target and all targets in the surounding 3 cells. Level 1 - 300% Magic Attack Power - 30 SP Level 2 - 320% Magic Attack Power - 33 SP Level 3 - 340% Magic Attack Power - 36 SP Level 4 - 360% Magic Attack Power - 39 SP Level 5 - 400% Magic Attack Power - 42 SP
Ancilla - Yeah, you could save some zeny in buying sp pots, but is it worth it? I don’t Ancilla is worth it because 15% restoration of max sp isn’t a bit of help. I’d rather buy pills from the hypermart which restores 100% of our sp.
Max Lvl: 1 Prerequisites: Clementia 3 Type: Ancilla Creation SP Cost: 30% of Max SP Description: Allows creation of the magic stone known as Ancilla. (Consumes 1 Blue Gemstone) (Ancilla item recovers 15% of Max SP, Maximum of 3 can be held at a time.)
Adoramus - A Ragnarok Arch bishop skill that causes blind and agility down and causes damage to enemy? Good! But if isn’t for the blue gemstone consumptio, it would have been great.
Max Lvl: 10 Prerequisites: Ancilla 1, Judex 1, Magnus Exorcismus 1 Type: Holy Attribute Magic Description: Strikes a single target for damage with a powerful holy light that also causes blind and agility down effect. (Consumes 1 Blue Gemstone)
Level 1 - 300% Attack Power - 20 SP Level 2 - 400% Attack Power - 24 SP Level 3 - 500% Attack Power - 28 SP Level 4 - 600% Attack Power - 32 SP Level 5 - 700% Attack Power - 36 SP Level 6 - 800% Attack Power - 40 SP Level 7 - 900% Attack Power - 44 SP Level 8 - 1000% Attack Power - 48 SP Level 9 - 1100% Attack Power - 52 SP Level 10 - 1200% Attack Power - 56 SP
Clementia - This skill is what every full support priests dream of, but the question is, how much sp would it consume?
Max Lvl: 3 Prerequisites: Blessing 1 Type: Support Description: Casts the skill ‘Blessing’ on the target and any party members within a radius of that target.
Canto Candidus - Just like Crementia, this skill is great for full support priests.
Max Lvl: 3 Prerequisites: Increase AGI 1 Type: Support Description: Casts the skill ‘Increase AGI’ on the target and any party members within a radius of that target. Level 1 - 3 cells - 145 SP Level 2 - 5 cells - 160 SP Level 3 - 7 cells - 175 SP
Coluceo Heal - This Ragnarok Arch bishop skill is just like the Slim Pitcher just without the potions
Max Lvl: 3 Prerequisites: Heal 1 Type: Support Description: Casts the skill ‘Heal’ on the target and any party members within a radius of that target. Level 1 - 3 cells - 130 SP Level 2 - 5 cells - 145 SP Level 3 - 7 cells - 160 SP
Epiclesis - I think this skill is so cool, too bad it consumes too much sp
Max Lvl: 5 Prerequisites: Ancilla 1, Highness Heal 1 Type:Summons
Description: Summons a holy tree of life, ressurecting the dead and granting/recovering HP/SP. Undead and Demon monsters that approach the tree receive holy damage. Consumes 300 SP regardless of level.
Level 1 - 5% Increase in Max HP - 300 HP regen/second - 2 SP Regen/second Level 2 - 10% Increase in Max HP - 350 HP regen/second - 3 SP Regen/second Level 3 - 15% Increase in Max HP - 400 HP regen/second - 4 SP Regen/second Level 4 - 20% Increase in Max HP - 450 HP regen/second - 5 SP Regen/second Level 5 - 25% Increase in Max HP - 500 HP regen/second - 6 SP Regen/second
Praefatio - Wow! Talk about a great support arch bishop again. The 16 maximum hits blocked makes me want this skill
Max Lvl: 10 Prerequisites: Kyrie Eleison 1 Type: Support Description: All party members receive the protection of the skill ‘Kyrie Eleison’ from the caster.
Oratio - I have no idea on what situation to use this skill at all. Anyone? Max Lvl: 10 Prerequisites: Praefatio 5 Type: Debuff Description: Decreases the holy attribute resistance of all enemies on screen.
Max Lvl: 10 Prerequisites: Epiclesis 1, Expiatio 1 Type: Passive Description: Increases attack power and reduces damage when facing demon race and shadow property monsters.
Level 1 - 1% Attack Power - 1% Resistance Level 2 - 2% Attack Power - 2% Resistance Level 3 - 3% Attack Power - 3% Resistance Level 4 - 4% Attack Power - 4% Resistance Level 5 - 5% Attack Power - 5% Resistance Level 6 - 6% Attack Power - 6% Resistance Level 7 - 7% Attack Power - 7% Resistance Level 8 - 8% Attack Power - 8% Resistance Level 9 - 9% Attack Power - 9% Resistance Level 10 - 10% Attack Power - 10% Resistance
Renovatio - Is this is a passive skill?
Max Lvl: 1 Prerequisites: Coluceo Heal 3 Type: Recovery Description: Recovers 500HP every 5 seconds.
Highness Heal
Max Lvl: 5 Prerequisites: Renovatio 1 Type: Recovery Description: Heals a target for much more than the normal ‘Heal’ skill.Level 1 - 1.4 times Heal Recovery Rate - 58 SP Cost Level 2 - 1.8 times Heal Recovery Rate - 69 SP Cost Level 3 - 2.2 times Heal Recovery Rate - 80 SP Cost Level 4 - 2.6 times Heal Recovery Rate - 91 SP Cost Level 5 - 3.0 times Heal Recovery Rate - 102 SP Cost
Clearance -This skill is similar to hermiones rod but does not work all the time
Max Lvl: 5 Prerequisites: Lauda Ramus Type: Special Description: Affects all party members and enemies on screen and removes all of their buffs, debuffs, and status ailments.Level 1 - 40% Success Rate - 54 SP Level 2 - 50% Success Rate - 60 SP Level 3 - 60% Success Rate - 66 SP Level 4 - 70% Success Rate - 72 SP Level 5 - 80% Success Rate - 78 SP
Expiatio
Max Lvl: 5 Prerequisites: Oratio, Duple Light Type: Support Description: Infusing a weapon with holy power allows the target to bypass a portion of an enemies physical defense.
The Ragnarok Rune Knight is now close on being implemented on normal servers. Rune knights are currently tested in kRO Sakray and are available in some private servers. I know there are previous speculations on what the Ragnarok Rune Knight skills would be, Im glad that Gravity finally released the official ones.
Rune Knight Facts
Rune Knights can use runes, magic stones that have special abilities (that explains the stones in the Rune Knight sprite)
Rune Knight craft these runes stones from certain items
Rune Knights uses Green Ferus to mount
Rune Knight skills are mixture of strength and magic
Rune Knight and the dragon
Rune Knight can even train its Dragon (Green Ferus) to breathe fire, howl and more. It’s howl could even bring Fear status to players/monsters that are affected
How to be aRune Knight You need to be a Level 99 Knight or Lord knight. Maximum level would be 150. I advise for the aspiring Rune Knights to change into a Lord Knight first for more skills and stronger Ragnarok character
Rune Knight Skills
Enchant Blade - Enchants your blade or spear with magic, allowing your to deal additional magic damage with your physical attacks. Each level increases the magic damage. -Max Lvl: 5, Prerequisites: Rune Mastery LV 2, Type: Support, Target: Self, Duration : 300 seconds
Sonic Wave - Slam your weapon into the ground to unleash a shockwave that strikes an opponent at a distance. The farther away the target is, the less damage they take. - Max Lvl: 5, Prerequisites: Enchant Blade LV 3, Type: Damage
Level 1 - Attack Power 600% - Sp cost 30 Level 2 - Attack Power 700% - Sp cost 35 Level 3 - Attack Power 800% - Sp cost 40 Level 4 - Attack Power 900% - Sp cost 55 Level 5 - Attack Power 1000% - Sp cost 50
Death Bound - The damage you receive is amplified and used against the attacker. However, you still receive a portion of the amplified damage. -Max Lvl: 10, Prerequisites: Enchant Blade LV 2, Counter Attack LV 1, Type: Damage / Counterattack
Hundred Spear - Spear exclusive skill. A skill that strikes a single target rapidly in quick succession to deal high damage. Also has a chance to cast spear boomerang at the same time. - Max LV: 10, Prerequisites: Phantom Thrust LV 3, Type: Damage
Level 1 - Attack Power 640% - Sp cost 60 Level 2 - Attack Power 680% - Sp cost 60 Level 3 - Attack Power 720% - Sp cost 60 Level 4 - Attack Power 760% - Sp cost 60 Level 5 - Attack Power 800% - Sp cost 60 Level 6 - Attack Power 840% - Sp cost 60 Level 7 - Attack Power 880% - Sp cost 60 Level 8 - Attack Power 920% - Sp cost 60 Level 9 - Attack Power 960% - Sp cost 60 Level 10 - Attack Power 1000% - Sp cost 60
Wind Cutter - Two Handed Sword exclusive skill. Swinging a large two handed sword, the rune knight can create huge presure that throws enemies away. There is a chance to cause fear status on those affected. Has wind attribute
- Max LV: 5, Prerequisites: Enchant Blade LV 5, Type: Area Damage
Level 1 - Attack Power 150% - Sp cost 20 Level 2 - Attack Power 200% - Sp cost 24 Level 3 - Attack Power 250% - Sp cost 28 Level 4 - Attack Power 300% - Sp cost 32 Level 5 - Attack Power 350% - Sp cost 36
Ignition Break - Two Handed Sword exclusive skill. The rune knight makes their sword incredibly hot, triggering an explosion that deals fire element damage to all targets nearby. Targets closer to the player receive higher damage. Deal more damage if your weapon is endowed with fire element.- Max LV: 5 Pre-requisite: Sonic Wave LV 2, Wind Cutter LV 3, Death Bound LV 5, Type: Area Damage
Level 1 - Attack Power 400%-200%-200% - Sp cost 35 Level 2 - Attack Power 600%-400%-300% - Sp cost 40 Level 3 - Attack Power 800%-600%-400% - Sp cost 45 Level 4 - Attack Power 1000%-800%-500% - Sp cost 50 Level 5 - Attack Power 1200%-1000%-600% - Sp cost 55
Dragon Training Allows the user to use a dragon mount. Increasing the skill level recovers your lost attack speed when using the mount, and also slightly increases the damage of dragon breath.
When learning Dragon Training, your attack speed increases slightly.
Damage slightly increases when using Dragon Breath.
Currently you gain weight +1500 for having Dragon Training, but it is changed to +700 weight with level 1 and increased by 200 for each additional skill level (for +1500 at level 5).
Dragon Training increases final damage of Dragon Breath.
Dragon Breath - Causes the dragon to breath incredibly hot fire, with a chance to cause burning which deals damage over time. The damage of dragon breath is dependent on the condition of the rider.
-Max LV: 10, Prerequisites: Dragon Training LV 2, Type: Area Damage
Dragon Howling - The dragon lets out a terrible howl, causing fear status to those within range. Howling however can negatively affect the performance of the dragon. Max Lvl: 5, Prerequisites: Dragon Training LV 2, Type: Debuff
Rune Mastery - Rune mastery gives rune knights an understanding to the use and creation of runes. With this skill rune knights can craft runes, and higher levels influence the success rate. There are 9 different types of runes, and the higher level ones require higher level rune mastery to craft.
- Max LV: 10, Prerequisites: None, Type: Passive
Phantom Thrust - Spear Exclusive Skill. The rune knight strikes a target from far away, pulling that target towards the user. This skill can be used on party members, but when done so it deals no damage. Has a range of 5 cells.* Max LV: 5, Prerequisites: Brandish Spear LV 2, Type: Active
Level 1 - Attack Power 100%-200%-200% - Sp cost 15 Level 2 - Attack Power 120%-400%-300% - Sp cost 18 Level 3 - Attack Power 140%-600%-400% - Sp cost 21 Level 4 - Attack Power 160%-800%-500% - Sp cost 24 Level 5 - Attack Power 180%-1000%-600% - Sp cost 27
Hi guys! Now as per request and confusing mind. I will discuss now and explain furthermore how this thing work. As for the requirement you must have two account to make this thing possible. How to do it?
First, login your first account as a bot (this is the one who will recieve the items or zeny). For the settings and configuration or commands read the post that I made before regarding transferring of items.
And now, when you're done configuring the bot for recieving items login your second account. Both of you must be on the same map and must be near to kafra so that transferring and getting items from your storage or kafra will be easy.
Start the deal by right-clicking the character that will recieve the item. And you must give a command for the bot to accept the deal. Now we're done!
If you have any questions I will appreciate if you will make a comment or suggestions. Thanks and have a nice gaming! Rok On!
Most of us will need ragnarok dual client to transfer item/zeny between 2 characters. Today i will provide an example how to do it with openkore bot. You dont need dual client anymore.
Step 1:- Login your first character that got item to transfer. You need to turn off your ai so your bot wont move anywhere. The command is ai off. This is an example:- List down what item you want to transfer. You will need inventory command to display your item in bot console. The command is :-
i - Display a list of all available inventory items.
This is what u need to do in bot console by typing i commmand :-
In this example you want to transfer Fabric to your second char. This is in example in a picture:- 10 Fabric x 1 Remember this because we will need this later. Now locate where is your location because your second character will need this. Type where in your bot console.
In this example your bot located at coordinate 158,89 prontera.
2nd Step Login your second character and type ai manual like this:-
In the bot console type move 158 89 prontera as stated above. This will bring your second character beside your main character that want to transfer item. After a while type pl to list down all player around you. This will include your main character. Make sure your distance is <=3 to your main character. In this example my main character is Vodka0L:- pl
3rd Step This time we will use deal command. As stated above my main character 28 Vodka0L From bot console (your second character) type deal 28. This will start a deal between both character.
Your main character will get this message:- Now main character type deal to establish deal.
Second character type deal add 10 (refer picture that we want to transfer fabric)
On main character you will see my second character added fabric and type deal 2 time to accept and finish deal
On second character should do the same type deal 2 times and will finish the deal. There you go! Finally you can say goodbye to dual client. Rok On!
GRF Tool is the world's first open source application for extracting GRF archives. It aims to be a GRF extractor that does not suck.
Key features:
1. A userfriendly and usable interface! 2. Very fast loading. A 650 MB GRF archive is loaded in less than 2 seconds. 3. Very fast extraction. You can also abort the extraction process at any time. 4. Supports previewing of text files and bitmap images. 5. Properly supports Korean text encoding. 6. The integrated search bar allows you to find the files you're looking for in no time. 7. Works on both Windows and Linux. This is the first GRF extractor that supports Linux!
How To Use It?
1. Download Grf Tool 2. Extract the folder and double click grftool file 3. Click button Open and find data.grf or fdata.grf inside your ero folder and click open (for MRO u can find it at c:\Program Files\Gravity\ERO). 4. In the search field you type clientinfo and click button search. 5. The file you need will appear (clientinfo.xml) and double click that file. 6. Save it on your desktop and open it with wordpad/notepad. 7. When you open it u will discover your server ip address, port and version and apply to tables/servers.txt on your bot program. You can get GM id as well and use it to prevent from getting ban.
If you have something to share regarding configs for botting kindly share it with us or upload it somewhere else like mediafire.com and leave a link on comment post. I will give credit to those who will post, by putting your name as a contributor. Thank you and have a nice day. Let’s Rok On!
This is an ordinary issue that everyone want after the server maintenance when Ragnarok Client got patched. Sometimes Gamefiler update some new packets and your bot cannot recognized it and when you run your bot you will get a message like this:
Extract the folder and double click Packet-Extractor file.
Click button Open Ragexe/Sakexe/Ragfree
Find where is the ragexe.exe or sakexe.exe or ragfree.exe located (usually inside RO folder) - for MRO should be in c:\Program Files\Gravity\MRO\Ragexe.exe
Select ragexe.exe or sakexe.exe or ragfree.exe and click open
Click start button and it will create recvpackets.txt inside packet-extractor folder
Copy recvpackets.txt into tables folder and it will overwrite old recvpackets.txt file. You can run bot now and hopefully no more unknown packet appear.
If you have something to share regarding configs for botting kindly share it with us or upload it somewhere else like mediafire.com and leave a link on comment post. I will give credit to those who will post, by putting your name as a contributor. Thank you and have a nice day. Let’s Rok On!
Do you want to level up fast? I will show you what trick that I have notice when I am playing before. I will put some example as this topic goes on.
For the requirements:
As many priest/acolyte bot you can run.
Monster that have big hp.
For Example: (Alarm will be our test subject for this topic.) This example tested on free to play server (ERO Prontera) with is 50% experience deduction compare to normal server and without using battle manual. Currently i'm running 1 assassin assist by 2 priests without sharing the experience. The more priest you have the faster you can get to 99. Please use holy light once for each aco/priest so your assasin will get thet maximum experience. Thanks to Roiji for pointing this out.
Assassin kill alarm alone without holy light/hit from priest [100/ 94] Monster Alarm (4) attacks you - Dmg: 280 (delay 50) [100/ 94] You attack Monster Alarm (1) - Dmg: 312 + 65 (delay 23.4) [ 95/ 94] You attack Monster Alarm (1) - Dmg: 578 + 121 (delay 23.4) [ 95/ 94] You use Sonic Blow (lvl 1) on monster Alarm (1) - Dmg: 1200 (delay 23.4) [ 95/ 94] You attack Monster Alarm (1) - Dmg: 612 + 128 (delay 23.4) Exp gained: 1993/1150 (0.00%/0.00%) Item Appeared: Needle of Alarm (0) x 1 (60, 112) Target died
Assassin kill Alarm assist by priest (holy light/hit) [100/100] You attack Monster Alarm (1) - Dmg: 303 + 63 (delay 23.4) [100/100] You attack Monster Alarm (1) - Dmg: 656 + 137 (delay 23.4) [100/100] You attack Monster Alarm (1) - Dmg: 696 + 146 (delay 23.4) [100/100] You attack Monster Alarm (1) - Dmg: 590 + 123 (delay 23.4) [100/100] You use Sonic Blow (lvl 1) on monster Alarm (1) - Dmg: 1112 (delay 23.4) Exp gained: 2491/1437 (0.00%/0.00%) Target died
Assassin kill Alarm assist by 2 priest (Holy Light/Hit) [ 88/100] You use Sonic Blow (lvl 1) on monster Alarm (0) - Dmg: 2216 (delay 23.4) [100/100] You attack Monster Alarm (0) - Dmg: 311 + 65 (delay 23.4) [100/100] You attack Monster Alarm (0) - Dmg: 708 + 148 (delay 23.4) You use Kyrie Eleison on yourself : Lv 65535 You are now: Kyrie Eleison You are now: Barrier [100/100] You attack Monster Alarm (0) - Dmg: 327 + 68 (delay 23.4) Exp gained: 2746/1584 (0.00%/0.00%) Target died
Have you seen the different between Exp gained for this 3 examples? Imagine if u run 10 priest and all together holy light the Alarm at the same time. Exp rate should be huge. This is the way how some people level up to 99 so fast but they won't tell because of some reason. Lets try this and enjoy!!!
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